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Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

Great Price "Cocoa(R) Programming for Mac(R) OS X (3rd Edition)" for $27.48 Today



I used to do some programming about 10 yrs ago in C++ and I thought that I was fairly good at it. Well, here I am, now 10 yrs later, and I've forgot a lot of concepts and ideas with C++ especially pointers. Anyways, now I'm on a Mac and thought it would be awesome if I could learn to write applications since I have a growing list of things I'd like to make.

Well, I picked up this book last year and started going through it... unfortunately, my past experience didn't "come back to me" and I was lost very early on in the book. So I ended up purchasing "Programming in Objective-C 2.0" by Stephen G. Kochan because they take you from not knowing anything, to general Objective-C programming (not necessarily Cocoa). But it fulfilled my need, which was to learn Objective-C and brush up on my programming skills in general.

Anyways, now that I've gone through most of that book, I felt that it was time to pick this book back up again. It's going good so far, yes, some things are still a little foreign to me, but it helps to read it more than once and think about what Aaron is saying.

One area that I think this book lacks is in support. The website does a decent job of listing errata and Aaron does point out a couple differences between XCode 3 (when the book was written) to XCode 3.2.1 (which is the current version).

However, on his website, he has "interactive forums" which is not at all a typical forum that one would expect. It's a long list of comments that people can leave back and forth. When it comes to looking for help on a specific topic, you have to search through all the comments -- it's a huge mess.

What I have done as a response to this, is that I have set up my own forums online if anyone else wants to go through this book with me. I know I'm not too experienced with Cocoa, but I'm willing to help anyone as much as I can. The author himself is even invited to come and join if he likes.

The forums are at cocoacommunity{dot}com

Well, it seems that they've updated their forums due to me setting up mine. =(

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Features

  • ISBN13: 9780321503619
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $49.99
Offer Price : $27.48



Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Overviews

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

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Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Specifications

Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


Customer Review



waste of money and time - Lorelei - USA
I regret having purchased this book. It was a waste of money. I previously purchased Programming in Objective-C 2.0 (2nd Edition) by Stephen G. Kochan, which while not perfect is an excellent book to get one started learning Objective C programming. I thought this Cocoa book would be the next step, but it is horrible. The author starts out telling you to do a bunch of steps to write a program and does not explain why you are doing them, but even worse HE LEAVES STEPS OUT so that you then have to try to figure out what steps he failed to mention. I tried to fill in the blanks myself but still could not get his program to run, making the time I spent on the first three chapters a total waste. I really gave it a shot but have decided that this book is not worth continuing with, and it was therefore a waste of my money. I'll be purchasing different books on Cocoa.



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iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

Great Price iPhone Open Application Development: Write Native Objective-C Applications for the iPhone for $24.50 Today




Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.



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Price : $39.99

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Overviews

Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

This book explains:

  • How to access the iPhone's underlying operating system
  • The makeup of an iPhone application
  • How to get the open source tool chain running on your desktop
  • The iPhone's core user interface framework, which is heavily tied to major application-level functions
  • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
  • Intercepting and handling event notifications for many iPhone-related events
  • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
  • How to record and play simple sounds and intercept sound events
  • Advanced digital audio output using Apple's new Audio Toolbox framework
  • Advanced user interface components such as section lists, keyboards, and image manipulation

The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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Customer Review


LocalBeacon - Reuben R. Beckmann - Austin, TX
For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


I regret not buying this book before - Enriquez Guillermo - Japan
It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.





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iPhone SDK Application Development: Building Applications for the AppStore

iPhone SDK Application Development: Building Applications for the AppStore Review




While this book is not as comprehensive as some have wanted, I found it to be a nice beginners tutorial to writing iPhone applications. The book starts out with an objective-C primer. Since objective-C has such an "interesting" syntax this is badly needed, even though I come from a strong programming background.

Each section includes a reasonably complex sample that puts that section's material to use. Most of the sections also include a "Further Study" area that gives you some homework. This is where the user can expand his knowledge through research and working with the tools.

The book jumps around a bit by first going over simple UI patterns, then spending time talking about audio services and networking, only to come back and spend more time with UI controls, only to jump back into audio/video. Still, one has to remember that this is a reference book and not a novel so jumping around is ok.

The sample applications that I have tried so far are ok and I feel like I have a much better grasp on how the iPhone system works.

This book is not an XCode or Interface Builder tutorial.

iPhone SDK Application Development: Building Applications for the AppStore Features

  • ISBN13: 9780596154059
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $34.99

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Overviews

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications.

This book will help you:

  • Design user interface elements with Interface Builder and the UI Kit framework
  • Create application controls, such as windows and navigation bars
  • Build and manage layers and transformations using Core Graphics and Quartz Core
  • Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox
  • Handle network programming with the CFNetwork framework
  • Use the Core Location framework to interact with the iPhone's GPS
  • Add movie players to your application

iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.

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Customer Review


good for advanced users - K. Addaquay - New York
i am surprised by some of the reviews this book is getting. personally..i think is WONDERFUL book...BUT not for beginners. i think if you already have a handle on things, this book can REALLY push your understanding to another limit. if you want to be held by the hand..step by step then please dont get this book, i totally understand where the other reviewers are coming from( YOU DONT BUILD APPS WITH INTERFACE BUILDING IN THIS BOOK ... everything is from scratch 100% code ). ...this book is a MIRACLE.


objective not subjective - J. Rawlings - Melbourne, VIC, Australia
Whats with all the complaining about how the api's and device capabilites SHOULD be??? who cares, keep your opinions to forums and blogs, no one wants to read about this who is starting out. Leaves a bad taste in your mouth as soon as you start reading.. asked myself the question, why is this guy even writing about the topic if he's so annoyed with the constraints?! Forget it, too frustrating to make any constructive progress.




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The strongest link: Tasman Networks reaps benefits from a solid supply chain partnership strategy.: An article from: Industrial Engineer

The strongest link: Tasman Networks reaps benefits from a solid supply chain partnership strategy.: An article from: Industrial Engineer Review










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Overviews

This digital document is an article from Industrial Engineer, published by Institute of Industrial Engineers, Inc. (IIE) on August 1, 2004. The length of the article is 2029 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: The strongest link: Tasman Networks reaps benefits from a solid supply chain partnership strategy.
Author: K.C. Venugopal
Publication:Industrial Engineer (Refereed)
Date: August 1, 2004
Publisher: Institute of Industrial Engineers, Inc. (IIE)
Volume: 36 Issue: 8 Page: 34(5)

Distributed by Thomson Gale

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By hook or by crook: the Liberals are determined to have their way.(Liberals rush to pass proposed First Nations governance act (Bill C-7)): An article from: Wind Speaker

By hook or by crook: the Liberals are determined to have their way.(Liberals rush to pass proposed First Nations governance act (Bill C-7)): An article from: Wind Speaker Review










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This digital document is an article from Wind Speaker, published by Aboriginal Multi-Media Society of Alberta (AMMSA) on May 1, 2003. The length of the article is 2247 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: By hook or by crook: the Liberals are determined to have their way.(Liberals rush to pass proposed First Nations governance act (Bill C-7))
Author: Paul Barnsley
Publication:Wind Speaker (Newsletter)
Date: May 1, 2003
Publisher: Aboriginal Multi-Media Society of Alberta (AMMSA)
Volume: 21 Issue: 2 Page: 9(2)

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Learn Cocoa on the Mac (Learn Series)

Learn Cocoa on the Mac (Learn Series) Review




When I worked with the author of "Learning Cocoa on the Mac", Jack Nutting, at Integrity Solutions in St. Paul, Minnesota in the mid-90's, I had the strong sense that we were part of a very special group of people, at a very interesting time in the software business. The NeXT computers and software we were using to develop applications for our customers were years - perhaps decades - ahead of their time, and we felt convinced that NeXTSTEP was poised to dominate the enterprise software industry. Thanks to the power of NeXTSTEP's software frameworks, we were able to develop powerful, user-friendly, mission-critical software with astonishing speed and effectiveness. Furthermore, NeXT seemed to be taking the technology in a direction that would allow for much greater adoption, as it worked to develop versions of NeXTSTEP for SPARC and Intel processors.

Then came the World Wide Web, and the dot-com boom. Desktop applications gave way to Web-based applications, which made much more sense for big enterprise deployments as well as (of course) "consumer-facing" applications. For a while, NeXT's WebObjects (now the framework that powers Apple's iTunes Music Store and MobileMe web services) was the framework of choice for big enterprise software projects.

Then Apple bought NeXT, and Steve Jobs returned to Apple as CEO. Jobs quickly realized (to his credit) that if Apple was going to survive and prosper, it needed to focus on the consumer market. Sun's Java and Microsoft's ASP quickly rushed in to fill the void as Apple abandoned its support for OpenStep and enterprise development. NeXT's advanced technology became the foundation of Apple's OS X, and the future of the platform became intimately linked with the success of Apple's hardware.

Many NeXTSTEP developers simply accepted these changes and moved on to other platforms. A stalwart few however (like Jack) kept the faith and continued working with these awesome tools right through to the present day. Today, a growing number developers are being attracted to the Mac platform as Apple keeps turning out great products and increasing its user base. In recent years, the stunning success of the iPhone has given rise to a new generation of Objective-C developers creating great apps for the consumer market. This book is perfect for experienced developers wanting to develop software for the Mac, whether they be newcomers or NeXTSTEP old-timers returning to the fold.

It's hard to fully appreciate the power, beauty, and simplicity of the Cocoa frameworks until one has spent some time working with its alternatives. In the Microsoft world, VisualC++ and .NET provide similar functionality, but with far less elegance and a much steeper learning curve. In Java, AWT and Swing have nothing like Interface Builder, and the various Java layout managers are notoriously complex and difficult to work with. And web-based technologies such as Flex and ExtJS are only now just starting to rival the Cocoa UI frameworks. On the back end, Apple's CoreData framework, drawing on years of engineering done on its ancestor, NeXT's Enterprise Objects Framework, is unsurpassed as an Object Relational Mapping (ORM) tool.

Happily, this book (unlike so many others in this category) doesn't spend several chapters reviewing the history of computing back to the bronze age. Neither does Jack fill up several chapters extolling the virtues of Cocoa and its NeXTSTEP heritage. Instead he jumps right into the meaty stuff.

Jack's writing style in this book strikes a perfect balance between entertainment and substance. There are abundant useful tips sprinkled throughout, introduced at just the right time. This is not intended as a reference book; it's meant to be read from start to finish. Even if you already have some exposure to Cocoa or iPhone development, you will learn new things along the way.

Any book on a living, breathing technology like Cocoa is bound to be somewhat obsolete before it is published, and this book is no exception. Apple released Snow Leopard as this book was being written, so the author was challenged by having to deal with the significant changes from Leopard to Snow Leopard. In addition, while the book is primarily about writing desktop apps, it also attempts to document some of many important differences between the iPhone and desktop SDK's, though it could perhaps go a bit further in this regard - for example, when introducing a major new class or concept, we aren't always told whether it's desktop-only.

Learning Cocoa on the Mac walks the reader step-by-step through the process of building several "real" (albeit somewhat whimsical) applications. It starts by building out the user interface (View), then moves into the Controller layer, and finally covers the Model layer via CoreData. Concepts such as Key-Value Coding are introduced in the context of these projects, which really helps them "stick", as opposed to introducing them in an abstract way and hoping the reader will apply them later. This approach demonstrates good OO design principles and shows how the various parts of Cocoa map to the "holy trinity" of MVC.

While Learning Cocoa covers several of the "assistants" built into XCode, which can automate some aspects of programming, it also covers powerful high-level concepts such as Cocoa Bindings and the Responder chain in great detail. Whenever an automatic or otherwise seemingly "magical" technology is introduced, Jack always takes pains to explain what's going on under the hood. This isn't a book for entry-level programmers who just want to dip their toes into Cocoa; Jack gets you in deep with the technology, but always in a patient, clear, and thorough way. This book is destined to become a classic. I recommend it without hesitation.

Learn Cocoa on the Mac (Learn Series) Features

  • ISBN13: 9781430218593
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He’ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa Master.

  • Begin to really get to grips with the full Cocoa toolset—practical, hands-on learning
  • Become familiar with the core concepts at the heart of every Cocoa application
  • See which parts of the iPhone SDK overlap with the Mac OS X development tools so you can explore both Mac and iPhone development
  • Packed full of goodness and enthusiasm for the Cocoa frameworks from a developer perspective

What you’ll learn

  • How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!
  • Which classes, of the dozens included in Cocoa, are truly central to Cocoa development
  • How to best use MVC architecture concepts in a Cocoa application
  • How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture
  • Which parts of Cocoa truly enable “visual programming”, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free
  • How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code
  • How to approach Cocoa from different programming environments
  • How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users.

Who is this book for?

Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa Touch to include the Mac-specific technologies included with Cocoa.

Table of Contents

  1. Must Love Cocoa
  2. Hello, World
  3. Lights, Camera... Actions! (and Outlets, Too)
  4. GUI Components
  5. Using Table Views
  6. Cocoa Bindings
  7. Core Data Basics
  8. Core Data Relationships
  9. Search and Retrieve Core Data With Criteria
  10. Windows and Menus and Sheets
  11. Document-Based Applications
  12. Exceptions, Signals, Errors, and Debugging
  13. Drawing in Cocoa
  14. Advanced Drawing Topics
  15. Working With Files
  16. Concurrency
  17. Future Paths

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Customer Review


One of the finest Cocoa books out there - EX600 -
I'm a big fan of Apress books as I find they offer very good value for money. I visit the Apress site on regular basis to check out upcoming titles on iPhone and Mac development. There was one book that was announced quite some months ago, but the release date kept slipping and slipping.

That book is called "Learn Cocoa on the Mac".

First of all, I'd like to point out that this book does *not* cover iPhone development. This is about Cocoa and Mac applications. Of course, with Cocoa Touch being a subset of Cocoa, you will recognize design patterns that you use on the iPhone and of course topics like Core Data can be used in both Cocoa and Cocoa Touch.

The chapters in this book are:

1. Must love Cocoa
2. Hello, World
3. Lights, Camera... Actions!
4. GUI Components
5. Using Table Views
6. Cocoa Bindings
7. Core Data Basics
8. Core Data Relationships
9. Search and Retrieve Core Data with Criteria
10. Windows and Menus and Sheets
11. Document-Based applications
12. Exceptions, signals, errors and debugging
13. Drawing in Cocoa
14. Advanced Drawing Topics
15. Working with files
16. Concurrency
17. Future paths

I'm not going to go through all the chapters in detail as the titles are clear enough.

You can see that the base of subjects is *very* wide and that is what makes this book a really great one. I find the explanations of the subjects and the samples really great. I felt really comfortable and got more confident going through this book, occasionally going through chapters very fast because of my knowledge of Cocoa Touch.

The nature of this book is really great. We all know that there are dedicated books on subjects such as Core Data and graphics. However, "Learn Cocoa on the Mac" does a great job of giving great introductions and clear explanations of what is going on. It goes deep enough into its subjects to make you understand what's going on.

I love this book. I had great expectations of it and it didn't disappoint. This goes easily in my personal top 3 of Cocoa books.


Cocoa, Xcode and Interface Builder kick-start - Staffan Nöteberg -
Jack Nutting has played, worked and turned Cocoa (and it's NeXTStep predecessor) inside out since the 80s. You can see that. He knows not only how but also why. And he shares that knowledge in this book.

Cocoa is a huge scope. An introductory book must select what is most important to learn first. This book does that. Furthermore, it is a great introduction to Conan O'Brien and Andy Richter...ehh, I mean Xcode and Interface Builder. The only thing that the book demands is that the reader has basic knowledge in Objective-C.

One of my principles as a writer is that more pictures and fewer words, doesn't make it harder to grasp - quite the contrary. This book is richly illustrated with screen shots, and the language is both simple and efficient.

This is a book for those who finally want to start to implement a killer app for the Mac desktop.




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Cocoa Programming for Mac OS X For Dummies

Cocoa Programming for Mac OS X For Dummies Review




Kudos to Erick! This latest edition is a good one, targeted to Xcode 3.1. It's an easy read, as tech books go. I'd give it 4.5 stars if I could, but 5 will do for now. I've tried many of the other Cocoa and Xcode books, and given up on them when the instructions for using the tools' user-interfaces do not behave as described. Changes to Xcode's (originally called Project Builder) and Interface Builder's GUIs, from version to version, may be all for the better but they can play hob with any author's most carefully crafted prose. Moral: if you're new to this, be sure that your hardware and software match what's used in the book.

One editorial glitch, for example, the website for the source-code can be found [...] and searching by ISBN - not the URL repeatedly cited in the book. Other "hiccups" can most often be resolved either by using Apple's own technical documentation (the book leads you to it) or by reading a bit further and more carefully in the book itself.

I've finished chapter 4 (in 2 days) and am keen to continue. I expect to post an update to this review once I get further along in the book.

Cocoa Programming for Mac OS X For Dummies Features

  • ISBN13: 9780470432891
  • Condition: USED - VERY GOOD
  • Notes:



Rating :

Price : $34.99

Offer Price : $13.67




Overviews

Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!

This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:

  • See how Xcode underlies your applications as the main component of Apple’s IDE
  • Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
  • Use Xcode and Interface Builder
  • Spruce up your apps with audio, video, Internet features, stylized text, and more
  • Create applications with the stunning graphics for which Macs are famous
  • See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
  • Use all the exciting new Cocoa features
  • Work with Cocoa numbers, arrays, Booleans, and dates
  • Build document-based applications
  • Simplify with key-value coding

The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!

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Customer Review


Good. But Out of Date - Wait for a New Edition! - Nina P - San Francisco, CA USA
I agree with one of the reviewers who said that the book was 'good' but certain areas needed more explanation.

Unfortunately, worse than that, is that the book is now out of date. Otherwise I would have given it 4 stars instead of the 1 star.

I bought this book when XCode was at version 3.0 but had too many other things to work on. So it sat on my desk for 4 months before I was able to get on to reading it. Unfortunately, since that time, XCode and Interface Builder (the associated application used for designing UI for both Cocoa & iPhone apps) were updated. For the most part, many things are still relevant. But, major differences in how you make connections from UI elements in Interface Builder to your code have changed in version 3.2.1. Not to mention syntactical changes in Cocoa 2.0.

- Readers unfamiliar with Xcode (which I assume this book is aimed at) will be lost when they see pictures and descriptions that refer to panels that no longer exist.

- Workflow will be utterly confusing.

- Current Cocoa 2.0 syntax will be missed.

It's a shame that technical books become out of date so quickly. But I wish publishers and booksellers would do a better job informing people when it's happened.

For information on the changes in xcode, follow these links for release notes:
[...]


Dummies beware, wont be dumb for long! - Simon Reid - Australia
This was a fantastic insight into programming on my Mac! I've been wanting to get a start in the programming scene for a while now and this book has helped me so much. It is a 'dummies' guide as it hasn't taught me everything, but I would strongly suggest this to anyone wishing to start programming on the mac (new programmers). Now something I would like to say to the authors: Why is it so expensive? It is only a couple dollars less than the physical book! It has cost you nothing to ship or reproduce it but still the high price. For the quality of this book, for the amount of pages, for the actual knowledge granted the reader, why not half the price? The lower the price the higher the sales. This is my personal opinion, I am on a campaign to help eBook lovers everywhere, we have a device to read it on, why are we still paying for paper?




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iPhone Application Development For Dummies

iPhone Application Development For Dummies Review




I have no programing experience; however, this book makes it easy to understand how it works. It is very good at explaining little intricate details. I recommend it!

iPhone Application Development For Dummies Features

  • ISBN13: 9780470568439
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $29.99

Offer Price : $16.82




Overviews

Making Everything Easier!

With iPhone? Application Development for Dummies, Second Edition, you'll learn to:

  • Design small- or large-scale iPhone applications for profit or fun
  • Create new iPhone apps using Xcode?
  • Get your applications into the App Store
  • Work with frameworks

Got a good idea? Turn it into an app, have some fun, and pick up some cash!

Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store!

  • Mobile is different ? learn what makes a great app for mobile devices and how an iPhone app is structured
  • What you need ? download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer
  • The nitty-gritty ? get the hang of frameworks and iPhone architecture
  • Get busy with apps ? discover how to make Xcode work for you to support app development
  • Off to the store ? get valuable advice on getting your apps into the App Store
  • Want to go further? ? explore what goes into industrial-strength apps

Open the book and find:

  • What it takes to become a registered Apple developer
  • How to debug your app
  • What's new in iPhone 3.1 and Xcode 3.2
  • What goes into a good interface for a small device
  • How applications work in the iPhone environment
  • Why you must think like a user
  • What the App Store expects of you
  • What makes a great iPhone app

Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.

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Customer Review


Not Great - Bobo - Dallas, TX
I have gotten through the first 7 chapters of this book. I am going to switch to something else. I just feel like it is taking so long to actually accomplish anything. And from looking some of the intro videos from Apple, the author seems to be going the long way around the barn for everything. Here is what I want from an development book.

1) Outline the structure of what you are going to do
2) Fill in the appropriate code with explanations
3) Run the code

- Then repeat this process with expansions and improvements.

Here is the format of this book

1) Blab on forever about concepts, inserting lame jokes
2) Code things without explanation, just saying, we will explain why later
3) Go back and try to explain things after it is coded
4) Randomly switch topics like a stream of consciousness. Oh, why don't we stop here and worry about an icon....

I did not realize how bad I had it until I watched an apple developer conference video where the speaker demonstrated the power of Cocoa and Interface Builder to put together an application in an hour that does more than what I have gotten so far out of 7 chapters.

I just don't trust that this author is really sharing from his vast understanding of the best way to get things done.


Not the correct style/content for a development book - Manuel A. Ricart - Cottage Grove, MN United States
The content of the book is basic and is OK as an introduction, however there are a few things I don't like about this book:

1) Some key steps are usually missing or not highlighted enough. For example, in order to dismiss the keyboard on the "ReturnToMe" application, there's a very important setting that needs to be made in Interface Builder, without it, it doesn't work. This part is missing.

2) The code samples are fairly crude code. Instead of using a single value to determine something, additional instance variables are created. Not elegant, and worse not reusable. In this case, the sample code was to scroll a text field to account for the keyboard showing/hiding. Similarly values like phone numbers are stored multiple times in the code. A more elegant solution is to simply store the value on the UI where its shown, and to read it from the button/label when necessary.

3) Presentation of code samples sometimes direct the reader to "insert the after this text" type of thing. I understand the need to save space. However when right next to this I find screenshots of XCode that are useless for any purpose (like adding accessor methods), the logic doesn't hold. Scrap the picture and list the code, as this is always more useful to the reader.

4) While there's a lot of text to try and motivate development of useful apps, the sample apps spend time on useless minutia and skip important tips. For example a bit of effort goes into developing a 'hidden button' to what amounts to setting a preference for the application. The space would be better served by showing how to set an application preference. Other details like customizing the keyboard that will show when the user taps on a field is more useful and directly affects the usability of the application for the user. The sample doesn't do what the text preaches.

5) A cool feature on the ReturnToMe application is enabling the user to dial the number. However the way this was implemented is silly. Instead of providing a pointer to the API to dial a phone, the phone number is placed in a UIWebView (to get the feature for free). The code to this is 100X more than calling the API directly. - [[UIApplication sharedApplication] openURL:[NSURL [..]]. And yes, I want to see how to use the UIWebView, but that usecase is the wrong place for it.

After the initial application, the book jumps into a larger application. I find larger samples to be less useful to the reader than small recipe type snippets that cover API ground. While a complex app is cool, it should simply be a downloadable sample for readers to examine.






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Learn Objective–C on the Mac (Learn Series)

Learn Objective–C on the Mac (Learn Series) Review




This book takes an introductory look at objective-C based on the reader already knowing C programming. It does an excellent job of presenting the major features and building on top of what went before. It includes some examples using Cocoa (I can't imagine that you could otherwise). It correctly makes a major point in its treatment of memory management throughout the book and details the difference between retain-release method, memory pool method, and garbage collection (new in ObjC 2.0). It also makes note that iPhone development primarily requires use of the retain-release method.
As C is a minimalist language and Objective-C is a minimal layer on top of C, there is not a huge amount of material to cover (Almost 1/3 of the book covers ObjC 2.0.) This makes the book a quick read, but does not diminish its value. Compared to shorter treatments of Objective-C, this provides a much better explanation.

Learn Objective–C on the Mac (Learn Series) Features

  • ISBN13: 9781430218159
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $17.00




Overviews

Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark’s best–selling Learn C on the Mac, Mac OS X Edition. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications!

  • A complete course on the basics of Objective–C using Apple’s free Xcode tools
  • An introduction to object–oriented programming
  • Comprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files
  • A brief tour of Cocoa’s Foundation framework and AppKit
  • A helpful “learning curve” guide for non–C developers

What you’ll learn

  • Learn Objective–C programming, the gateway to programming your Mac or iPhone.
  • Write applications for the Mac OS X interface, the cleanest user–interface around.
  • Understand variables and how to design your own data structures.
  • Work with the file system.
  • Connect to data sources and the Internet.

Who is this book for?

For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective–C, or students entirely new to programming.

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Customer Review



Horrible Book - Happy Coder - Singapore
I have read many programming books, and this is by far the worst of the lot. Look at the table of contents, to see that
a) OOP in Objective C is covered too early
b) The basics of the language itself is never covered (loops, data structures, conditionals etc.)
c) There is *no* treatment on exception handling

The list goes on. This book does not teach or present anything a way that can't be easier learnt from the XCode documentation or found online. Buy something else.





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Multi-Objective Optimization in Computer Networks Using Metaheuristics

Multi-Objective Optimization in Computer Networks Using Metaheuristics Review










Price : $104.95

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Overviews

Metaheuristics are widely used to solve important practical combinatorial optimization problems. Many new multicast applications emerging from the Internet-such as TV over the Internet, radio over the Internet, and multipoint video streaming-require reduced bandwidth consumption, end-to-end delay, and packet loss ratio. It is necessary to design and to provide for these kinds of applications as well as for those resources necessary for functionality.

Multi-Objective Optimization in Computer Networks Using Metaheuristics provides a solution to the multi-objective problem in routing computer networks. It analyzes layer 3 (IP), layer 2 (MPLS), and layer 1 (GMPLS and wireless functions). In particular, it assesses basic optimization concepts, as well as several techniques and algorithms for the search of minimals; examines the basic multi-objective optimization concepts and the way to solve them through traditional techniques and through several metaheuristics; and demonstrates how to analytically model the computer networks presented within the text.

The book then focuses on the multi-objective models in computer networks, optical networks, and wireless networks and the applied way they can be solved. This resource also contains annexes that present the source code to solve the mathematical model problems present in the book through solvers and source codes programmed in C language, which solve some of the multi-objective optimization problems presented in the book.

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More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Review




Dave and Jeff delivered again in this sequel to Beginning iPhone 3 Development. More iPhone 3 Development shows the readers more advanced topics in iPhone development, and specifically many new APIs introduced in iPhone SDK 3.0. The major additions in SDK 3.0 are Core Data, MapKit, GameKit, and built-in delegate to send emails within your apps. Luckily, Dave and Jeff went in depth to show us how these new APIs work.

Chapter 2 to Chapter 7 are all Core Data related. I highly recommend these chapters. They give you a complete view of Core Data APIs with working samples. It also touches on how to modify existing Core Data structure, as well as versioning and upgrade. Once you master Core Data API, you can unleash this newly gained power in your conquering of iPhone app development.

Chapter 8 is a very interesting one talking about peer to peer networking over Bluetooth protocol using GameKit. This is very useful when you are in-door w/o any Wifi and 3G data connections. Bluetooth will guarantee to work within iPhones/iPod touches anywhere.

Chapter 9 tackles Bonjour service and network streams. Many multiplayer games are built using Bonjour networks, it's a must read for game developers, as well as anyone who's interested in how network stream works.

Chapter 10 is an introductory on working with HTTP connections and GET/POST operations. This chapter is a little lean. There could be more coverage on HTTP connections and requests, but this chapter should be good enough to get you started.

Chapter 11 describes MapKit. This is very very useful. Pre-SDK 3.0, it was a pain to integrate Maps into your iPhone apps. Messy AJAX calls, loading delays, un-responsive UIs. Now MapKit solves these in a very elegant way. It's a simple delegate that you need to implement, and define annotation views for each POI on the map. Building a map application couldn't be any easier these days.

Chapter 12 introduced the MessageUI which has controllers and methods to let your apps to send emails w/ various configurations without leaving your apps! This IS a big deal! Your app becomes more sticky and cohesive to the users. Highly recommend this chapter!

Chapter 13 shows you how to use iPod Library, media picker and music player. An interesting read on how media is handled on the iPhone.

Chapter 14 and 15 talk about responsive UIs and debugging techniques. Very very helpful information on how to improve your apps.

Again, Dave and Jeff deserve a long-standing ovation for giving us another must-have iPhone development book. I wish they can come out an iPhone game development book soon, heavily centered on OpenGL ES 1.1 and 2.0 ;) Thank you!

More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Features

  • ISBN13: 9781430225058
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $39.99

Offer Price : $17.00




Overviews

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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Customer Review


Very helpful, except for doing animations - Baris Tumerkan - Istanbul, Turkey
Together with Beginning iPhone 3 Development, this book provides an easy to use and comprehensive guide to iPhone programming. It walks you through every step you need to take, which would be very good for a beginner (but can get repetitive towards the end). I also think a comprehensive section on animations is sorely lacking.


Fantastic next step in the series - You need this! - T. Hudgins - MA USA
Like others, I was eagerly awaiting this book. I cut my teeth on Beginning iPhone 3 Development: Exploring the iPhone SDK by these guys so I knew what I was *expecting* to get - I just hoped they would deliver. I was especially anxious to get the information about Core Data. I had a project in mind that would need to track different kinds of data and their relationships and I knew that Core Data was the way to go. I was hoping Jeff and Mark would help me crack it like they did with iPhone programming in general.

Epic Success!

They devote 7 chapters to Core Data and pretty much handle everything you need to know. What's great is that they build slowly on the topics and concepts. Core Data is a vast and powerful framework and tackling the official documentation is like drinking from a firehose. Dave and Mark, regulate the flow so that you can consume it in little gulps instead of drowning in it.

Like most programming books, they define a project and develop it with additional features and such. The problem with most programming books is that if the project you want to do doesn't line up with the kind of project they are doing, you have to do a lot of reading between the lines. I was a little concerned with that happening with this book but it's really not an issue. Granted, I'm not making a Hero database but the concepts are presented clearly enough and generically enough that they can easily be used for other things. In fact, they went to great lengths to describe the design and implementation of generic classes that can be used for lots of other things.

I use both of their iPhone books almost like reference books. Whenever I need to do something, I'm pretty sure I can find out how to do it by looking back through the projects and finding something similar that I can adapt to what I need.

I have to admit, I haven't gotten past the Core Data chapters as that's what I need for my current project. I have skimmed the other chapters however and they all look to be of the same calibre and usefullness.

I can't say enough good things about this book. It really makes iPhone programming approachable for mere mortals,not just Heros!






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iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley)

iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Review




I have been developing an iPhone app for a while, and I was at a brick wall with regard to a particular functional implementation that just wouldn't work, no matter how I approached it. After buying this book, I broke through the wall!

I found it to be extremely well written, with very clear and complete descriptions of the topics covered. I have been developing mainframe and Windows software for many years, and did some Mac development way back in the early 90's, so I have certainly read my share of technical manuals and "How to" books. "iPhone SDK 3 Programming" is definitely up there near the top. I HIGHLY recommend it for anyone who wants do do more than the simple, everyday iPhone app.

iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Features



Rating :

Price : $49.99

Offer Price : $25.00

Availability : Usually ships in 1-2 business days




Overviews

Get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch

Apple's iPhone is the hottest mobile device on the planet. More than one million iPhone 3G phones were sold in the first three days of release and millions more are sure to be in the hands of iPhone fans each year. Apple's iPhone SDK has been updated and includes more than one thousand new APIs that developers will want to get their hands on.

iPhone SDK 3 Programming shows you how to build great applications for the iPhone and iPod Touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective-C and Cocoa programming, and then guides you through building programs with Apple's iPhone SDK 3.

  • Covers the complete application development process, and highlights all the key device features including the camera, location awareness, and more
  • Completely revised and redesigned with more than 100 new pages of content
  • iPhone's new SDK release contains more than one thousand new APIs you will want to use right away
  • Includes a focused introduction to the Objective-C language and Cocoa frameworks that new iPhone developers need

With this advanced resource, you'll get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch.

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Customer Review



great book for experienced developers - A. Khan - Minneapolis, MN
I'm an experienced Java developer and was looking for a book that went straight into advanced topics such as Collections, Threading, Custom UI views and this book was great at doing that, the 2nd edition is much better and more detailed than the original version, I used this in conjunction with a couple of other iPhone & Objective C books and this worked out well for me.




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Objective-C For Dummies

Objective-C For Dummies Review




Okay, I want to state that I'm a newbie at programming. I've tried a few other books on Objective-C, but I`ve never gotten past the first few chapters. So with this review, I plan to do a couple of updates as I work through the book. The reason I chose this one is because it stood out in one simple area. The author had sense enough to type the code samples in the book in monospaced font with a light gray background. That way, as you read through the book, you can visually see when he's instructing you to add code to a project.

I've started working through similar books that had lots of background content with the code and instructions not well highlighted. Now this may not be a big deal to those with coding experience, but when you're brand new to a language, these little conventions really help.

Goldstein also does a good introducing an analogy for how Objective-C works in a computer. He avoids lots confusing lingo and knows how to illustrate what he's describing.

For others who are newbies like myself, I suggest first making sure that you have the latest version of Objective-C 3.2.1. If you installed X-Code from your Snow Leopard disk, you will need to update or replace it from the Apple's Developer Site with 3.2.1.

Secondly, I would get a book stand so that you can easily follow along with the author as you work through the book. I'll try to throw up a picture of my set up. Also, if you can, get a second monitor for your computer. It's really great have a second monitor when you're working in projects like this one. You put instructions or code examples on one monitor and your current project on the other. It's great also for say watching an instructional video on one monitor and following along on the other.

Finally (for now anyway) this book does provide the code examples on CD if you need them, and you probably will. No matter how carefully you follow along with the instructions, you're not always going get things right. The code examples can save you some time and frustration.

I'll be updating this book review as work through it.

Objective-C For Dummies Features

  • ISBN13: 9780470522752
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :

Price : $29.99

Offer Price : $16.48

Availability : Usually ships in 1-2 business days




Overviews

Learn the primary programming language for creating iPhone and Mac apps

The only thing hotter than the iPhone right now is new apps for the iPhone. Objective-C is the primary language for programming iPhone and Mac OS X applications, and this book makes it easy to learn Objective-C.

Even if you have no programming experience, Objective-C For Dummies will teach you what you need to know to start creating iPhone apps. It provides an understanding of object-oriented programming in an entertaining way that helps you learn.

  • iPhone and Mac apps are hot, and most are created with Objective-C
  • Covers Xcode 3.2, which is included in Mac OS X Snow Leopard
  • Explains object-oriented programming concepts in a straightforward but fun style that makes learning easy
  • Ideal for those with no programming experience as well as those who may know other languages but are new to Objective-C
  • Prepares you to start creating iPhone and Mac OS X apps
  • Understand Mac programming concepts and patterns, and why to use them
  • Bonus CD includes all code samples used in the book

Objective-C For Dummies gives you the tools to turn your idea for an iPhone app into reality.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Customer Review



The driest of dry programming books - D. R. Smith - Brooklyn, NY
I have some programming experience (as well as engineering and finance degrees) so I am used to reading dry material, but this book is very hard to get through. There are many authors that do a great job of explaining programming in an easily understood, clear and non-condescending way. Unfortunately this is not one of those books. (Sorry Mr. Goldstein, next time get a better editor.)

I wish I could return this book, but I marked up the first couple of chapters. Now it is a paper weight.




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