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Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

iPad Programming

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iPad Programming Overviews

Hold an iPad in your hands and you'll know what the fuss is all about. Select an app and the device disappears as you find yourself immersed in the experience--the iPad defines a new category for devices. iPad Programming shows you how to build apps for the iPad that people will love to use.

This quick-start guide will have you writing iPad apps right away using a combination of the familiar iPhone APIs along with the new APIs and additional templates designed specifically for creating iPad applications.

The iPad has a display that's more than seven times as big as the iPhone. The metaphors are different; the application design is different. Users will be able to interact with your iPad app in new ways. In this book you'll learn to take advantage or the additional real estate and functionality.

Every time you turn around it seems as if there's another ten thousand apps added to the App Store for the iPhone. If you're building iPad-specific apps, it's a brand new day with plenty of opportunity. In this book we don't just teach you to write apps that run on an iPad, we teach you to create apps that delight users because they wouldn't make sense running on any other device.


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iPhone Objective-C 2.0 Programming Exercises 2nd Edition

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iPhone Objective-C 2.0 Programming Exercises 2nd Edition Overviews

This 2nd Edition of these popular iPhone Objective-C 2.0 exercises are for you if you are either a newbie or an expert iPhone Objective-C 2.0 software developer, and you need to learn, practice, and improve your iPhone Objective-C 2.0 software development skills.

The approach taken here is unique. Every exercise focuses on a key and important skill. Using a clear, step-by-step writing style, each exercise shows the exact code you need to enter. The exercises were written for use with Xcode, the Objective-C 2.0 development tool included with the iPhone OS SDK.

Unlike books that focus on Mac OS X Objective-C 2.0, the exercises in this book were written from scratch to focus on iPhone Objective-C 2.0 programming.

NOTE: The 1st Edition of these exercises did everything from the command-line. This 2nd Edition now does everything using the Xcode development tool that is included with the iPhone OS SDK.

The only prerequisite for these exercises is an eagerness to learn. While it helps to have a background in object-oriented programming, that is not a requirement. The exercises explain new concepts when they are needed, in a step-by-step, easy-to-understand, manner.

If you are an existing C/C++, C#, Flash, Java, PHP, Python, Ruby or similar developer, then you'll enjoy how Objective-C 2.0 handles object-oriented programming. Objective-C was influenced by SmallTalk, one of the early object-oriented programming languages. In turn, Objective-C influenced the Java language designers, which in turn influenced the C# language designers.

iPhone OS uses Objective-C 2.0 as it's programming language, which is a superset of the C programming language. As you work through these exercises, the Objective-C 2.0 concepts will be covered as you come to them. It's OK if you do not have experience with Objective-C 2.0; just start Exercise 1 and work your way forward.

If you have access to a Mac OS X system, along with the iPhone OS SDK (Software Developers Kit), then you can read each exercise, and perform each step, using the iPhone OS SDK.

However, even if you do not have a Mac OS X system with the iPhone OS SDK, you can still read and follow along "in your mind". When you do have access to a Mac, you'll know exactly what to do.

CONTENTS

About These Exercises
About the iPhone OS SDK
Exercise 1. Create an iPhone Window-based App
Exercise 2. main(), printf(), "C String"
Exercise 3. NSLog(), @"NSString"
Exercise 4. @interface, @implementation, @end
Exercise 5. +alloc, -init, -release
Exercise 6. Class Methods (+) and Instance Methods (-)
Exercise 7. Method Parameters
Exercise 8. Instance Variables
Exercise 9. @property, @synthesize
Exercise 10. @protocol (Delegates)
Exercise 11. Memory Management
File Listings
Review


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iPhone Flashlight Programming Tutorial

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iPhone Flashlight Programming Tutorial Overviews

This tutorial is a step-by-step guide to using Xcode, along with Objective-C 2.0, to write your own Flashlight app for iPhone OS 3.0.

Targeted to both newbies and experts alike, you will learn how to use Xcode to create a Window-based app, how to understand Objective-C 2.0 code, how to set properties on the UIApplication object, how to implement the UIApplicationDelegate protocol, how to create a custom UIView, how to handle touch events, and more.

Unlike any other step-by-step tutorial, this one describes in detail every single step and line of code.

CONTENTS

- About This Tutorial
- Setup of iPhone OS Software Development Environment
- Startup Xcode
- Create New Project: Flashlight
- Build and Go
- Quick Tour of XCode
- It All Starts Here: main.m - Part 1
- Rental Vehicle Analogy
- It All Starts Here: main.m - Part 2
- main.m
- UIApplicationMain()
- UIApplication and UIApplicationDelegate
- FlashlightAppDelegate.h
- FlashlightAppDelegate.m
- UIApplication Properties
- UIApplication Methods
- UIApplicationDelegate Methods
- Touch - Overview
- Creating FlashlightView Class
- FlashlightView.h
- FlashlightView.m
- Adding FlashlightView to FlashlightAppDelegate
- FlashlightView Touch Handling
- Review of Key Skills

SEE ALSO

- iPhone Objective-C 2.0 Programming Exercises


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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Features

  • ISBN13: 9780596804794
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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit


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Programming in Objective-C 2.0 LiveLessons Bundle

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I really like this book as an introduction into the Objective C language and quite frankly into the world of programming in general. The examples in the book are lucid which to me is the most critical part of any computer science book. The examples are also extended throughout the book which is nice because you have the ability to reuse the programs you create to further expand your understanding of the concepts. The book also does a good job explaining general object-oriented principles such as information hiding, polymorphism, dynamic binding, inheritance, dynamic typing etc. I would definitely recommend this book to either anyone interested in learning Objective-C from the ground floor or anyone looking to get a ground floor look at Object Oriented programming through a specific language. The book is more catered to the former than the later but if you are looking for both than this is certainly the book for you.

I am a graduate student in software engineering so I have come accross a lot of books on various subjects and this is certainly one worth buying.


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Programming in Objective-C 2.0 LiveLessons Bundle Overviews

This value-priced bundle contains both the bestselling book Mac/iPhone development book, Programming in Objective-C 2.0, and a complete video training course on the fundamentals of Objective-C, Programming in Objective-C 2.0 Live Lessons, Part I, with more than 8 hours of video training on DVD from author and trainer Stephen Kochan.

For the thousands of developers who want to develop applications for the Mac OS X and iPhone platforms but need an introduction to the programming language for those platforms, this bundle is the ultimate solution — the equivalent, in one package, of training classes costing hundreds of dollars.

Programming in Objective-C 2.0 LiveLessons
covers the essentials of both Objective-C and object-oriented programming, making it ideal for beginners and experienced programmers alike. Expert teacher and trainer Stephen Kochan assumes no previous experience with Objective-C or C and uses a wealth of detailed examples to explain language features such as classes, objects, methods, data types, expressions, inheritance, polymorphism, exception handling, notifications, and preprocessing. 

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Customer Review


Some times a video is better - Barry Johnson - Sunnyvale, Ca USA
I was hoping this DVD would be available alone since I had already bought the book.
But I let someone else have the copy so not a big deal.
Video is one way I feel that amplifies my learning process.
I consider both very helpful and do think that some other authors should try this for new material.
I am hoping that volume 2 is just as helpful.
I do recommend this for new users to programming and new to Objective C.


Only one major flaw... - T. Berarducci - Granite Bay, CA
I really like this bundle. Yes, as some reviewers have pointed out there are some parts that seem amateurish. It looks like it was filmed in the author's bedroom. Not much production flash. But who the heck cares? If you want to learn how to program in Objective C 2.0, and that is all you care about, then I suggest you get this bundle.

My only warning is that the video DVD that comes with it is aptly named "PART ONE" because it only covers half of the book. I actually did not have a problem with this because I assumed if I liked the DVD I would be given the opportunity to purchase Part Two. NOPE. There is NO PART TWO. So if you like Part One you are out of luck. You have been warned.



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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

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I read a few iPhone SDK programming books and never get to learn much because they were hard to understand for a newbie like me. To make matter worst, I am not able to develop real world applications without resorting to read and learn the video samples from Apple and other SDK sites.

I am glad that I found this book simply because it is very easy to follow. I didn't struggle as much compared to reading other iPhone dev books. The walkthrough exercises were great! The author go straight to the point and I don't have to read tons of unnecessary info before starting on the exercises. The walkthrough exercises help me to understand the concept and most importantly, I am able to develop different kinds of practical iPhone applications upon completion of each chapter. This book also covers a wide range of different topics ranging from MultiTouch, database access, debugging and simple animations.

I highly recommend this book to anyone who wants to jump right into the iPhone programming bandwagon but don't have a clue about Objective C or the iPhone SDK.
Thumbs up !!!

Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Features

  • ISBN13: 9780470500972
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  • Notes: Brand New from Publisher. No Remainder Mark.



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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Overviews

Everything you need to know to start creating native applications for the iPhone and iPod Touch

The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

  • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
  • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
  • Walks you through developing your first iPhone applications
  • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Customer Review


Out of date, and no support! - Arnold Miller - Tucson, AZ
This book, despite its late publication date, is out of date!
It's written for 3.0 instead of 3.2.x.
I down loaded there source code for the first chapter. It consisted of a completely empty project.
No added code, events or actions.

I wish I could return it, but I ordered the Kindle version.


makes sense - Y. Dolinsky - San Francisco, CA United States
If you are a developer and want to learn iPhone SDK, this is a book for you. Instead of teaching you how to use all kinds of tables and other UI Classes exclusively in InterfaceBuilder this book does a great job of explaining how it actually works if you just use code to create your classes. I also liked how the chapters are grouped to walk you through SDK. And App. D about Objective-C is pretty good too.
This book has one problem, which every printed material is prone to have- a few screen shots are out of date, but nothing you can't figure by google the information.



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Cocoa Programming: A Quick-Start Guide for Developers

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In my opinion this is a great book for beginners in Cocoa. The author conceptually explains the framework for Cocoa Programming (that is to me more useful then just a programming recipe book). Yes, there are a lot of recipe like books out there for iPhone and Mac programming, but if you really want to learn how things work, this book actually will help fill in the details for you. For example this book really explains 'delegates' and 'first responder' concepts in more plain language to me then other sources I used . Also, in the recent update to the book, the author covers new and important concepts with 'blocks' and 'grand central dispatch' which are new to snow leopard. The book is a big time saver and the price was very affordable (the last I checked) .

Cocoa Programming: A Quick-Start Guide for Developers Features

  • ISBN13: 9781934356302
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Cocoa Programming: A Quick-Start Guide for Developers Overviews

Cocoa Programming: A Quick-Start Guide for Developers shows you how to get productive with Cocoa-fast! We won't walk you through every class and method in the API (but we will show you where to find that information). Instead, we'll jump right in and start building a web browser using Cocoa. In just a few minutes you'll have something that works. A couple of minutes more, and you'll have code in your custom controller, listening for notifications and call-backs. Soon you'll have the functionality you'd expect in a full browser. And that's just the first few chapters...

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Customer Review


Well thought out and not rushed - Brad Hutchins -
Pragmatic has done it again. They once more found an author to truly tackle this ever growing important subject. Cocoa Programming, and not just on the Mac but touches on the iPhone and iPad a bit. Everything is clear and concise and easy to follow. Objective-C can be a bit daunting, but not at the fault of the author just the nature of the beast. But once you get familiar with the language idioms. Things start to fall into place and you just start to get it.


Great modern introduction to Cocoa - Juio E. Barros -
This is a great modern introduction to Cocoa Programming. It covers a lot of topics and really helps you get the idea behind the design decisions of the apis. It is a great overview of the many important aspects of programming for the Mac desktop.



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Corporate optimal production planning with varying environmental costs: A grey compromise programming approach [An article from: European Journal of Operational Research]

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Corporate optimal production planning with varying environmental costs: A grey compromise programming approach [An article from: European Journal of Operational Research] Overviews

This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2004. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
Corporate environmental and resources management has become more strategically oriented when many pollution charges, environmental taxes, and resources conservation fees have been gradually imposing to the industry. The need for explicit consideration and incorporation of varying environmental costs within production-planning program is becoming critical to corporate management. This paper attempts to assess an optimal production-planning program in response to varying environmental costs in an uncertain environment. The optimal production strategy concerning numerous screening of possible production alternatives of dyeing cloth in a textile-dyeing firm in terms of market demand, resources availability, and impact of environmental costs is treated as an integral part of the multi-criteria decision-making framework based on the grey compromise programming approach. It covers not only the regular part of production costs and the direct income from product sales but also the emission/effluent charges and water resource fees reflecting part of the goals for internalization of external cost in a sustainable society. In particular, all the crucial variables in the model are addressed by interval expressions, the same as they are frequently applied in the grey systems theory, in support of a vital uncertainty assessment, which is much better suited for this particular study than other approaches. Research results demonstrate the applicability and significance of such an approach based on a case study. Industry looking for the competitive advantage of environmental management must be aware of the potential benefits from such an integrated production-planning program once the trend of increasing pollution charges, environmental taxes, and resources conservation fees remains.

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Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences)

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Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences) Overviews

This monograph reports the development of an approach to computer-aided control system design (CACSD). Of primary concern is the quality of cooperation between the designer and his computer. The designer is suggested to treat a CACSD problem as a search problem, in which he and the computer cooperate to locate satisfactory designs among sets of candidates. Interactive Multi-Objective Programming (IMOP) is employed to define the level of abstraction as well as the organization of the design facilities in the computer.

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Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

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I used to do some programming about 10 yrs ago in C++ and I thought that I was fairly good at it. Well, here I am, now 10 yrs later, and I've forgot a lot of concepts and ideas with C++ especially pointers. Anyways, now I'm on a Mac and thought it would be awesome if I could learn to write applications since I have a growing list of things I'd like to make.

Well, I picked up this book last year and started going through it... unfortunately, my past experience didn't "come back to me" and I was lost very early on in the book. So I ended up purchasing "Programming in Objective-C 2.0" by Stephen G. Kochan because they take you from not knowing anything, to general Objective-C programming (not necessarily Cocoa). But it fulfilled my need, which was to learn Objective-C and brush up on my programming skills in general.

Anyways, now that I've gone through most of that book, I felt that it was time to pick this book back up again. It's going good so far, yes, some things are still a little foreign to me, but it helps to read it more than once and think about what Aaron is saying.

One area that I think this book lacks is in support. The website does a decent job of listing errata and Aaron does point out a couple differences between XCode 3 (when the book was written) to XCode 3.2.1 (which is the current version).

However, on his website, he has "interactive forums" which is not at all a typical forum that one would expect. It's a long list of comments that people can leave back and forth. When it comes to looking for help on a specific topic, you have to search through all the comments -- it's a huge mess.

What I have done as a response to this, is that I have set up my own forums online if anyone else wants to go through this book with me. I know I'm not too experienced with Cocoa, but I'm willing to help anyone as much as I can. The author himself is even invited to come and join if he likes.

The forums are at cocoacommunity{dot}com

Well, it seems that they've updated their forums due to me setting up mine. =(

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Features

  • ISBN13: 9780321503619
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Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Overviews

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

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Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Specifications

Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


Customer Review



waste of money and time - Lorelei - USA
I regret having purchased this book. It was a waste of money. I previously purchased Programming in Objective-C 2.0 (2nd Edition) by Stephen G. Kochan, which while not perfect is an excellent book to get one started learning Objective C programming. I thought this Cocoa book would be the next step, but it is horrible. The author starts out telling you to do a bunch of steps to write a program and does not explain why you are doing them, but even worse HE LEAVES STEPS OUT so that you then have to try to figure out what steps he failed to mention. I tried to fill in the blanks myself but still could not get his program to run, making the time I spent on the first three chapters a total waste. I really gave it a shot but have decided that this book is not worth continuing with, and it was therefore a waste of my money. I'll be purchasing different books on Cocoa.



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Cocoa Programming for Mac OS X For Dummies

Cocoa Programming for Mac OS X For Dummies Review




Kudos to Erick! This latest edition is a good one, targeted to Xcode 3.1. It's an easy read, as tech books go. I'd give it 4.5 stars if I could, but 5 will do for now. I've tried many of the other Cocoa and Xcode books, and given up on them when the instructions for using the tools' user-interfaces do not behave as described. Changes to Xcode's (originally called Project Builder) and Interface Builder's GUIs, from version to version, may be all for the better but they can play hob with any author's most carefully crafted prose. Moral: if you're new to this, be sure that your hardware and software match what's used in the book.

One editorial glitch, for example, the website for the source-code can be found [...] and searching by ISBN - not the URL repeatedly cited in the book. Other "hiccups" can most often be resolved either by using Apple's own technical documentation (the book leads you to it) or by reading a bit further and more carefully in the book itself.

I've finished chapter 4 (in 2 days) and am keen to continue. I expect to post an update to this review once I get further along in the book.

Cocoa Programming for Mac OS X For Dummies Features

  • ISBN13: 9780470432891
  • Condition: USED - VERY GOOD
  • Notes:



Rating :

Price : $34.99

Offer Price : $13.67




Overviews

Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!

This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:

  • See how Xcode underlies your applications as the main component of Apple’s IDE
  • Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
  • Use Xcode and Interface Builder
  • Spruce up your apps with audio, video, Internet features, stylized text, and more
  • Create applications with the stunning graphics for which Macs are famous
  • See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
  • Use all the exciting new Cocoa features
  • Work with Cocoa numbers, arrays, Booleans, and dates
  • Build document-based applications
  • Simplify with key-value coding

The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!

Affordable Price at Store Check Price Now!



Customer Review


Good. But Out of Date - Wait for a New Edition! - Nina P - San Francisco, CA USA
I agree with one of the reviewers who said that the book was 'good' but certain areas needed more explanation.

Unfortunately, worse than that, is that the book is now out of date. Otherwise I would have given it 4 stars instead of the 1 star.

I bought this book when XCode was at version 3.0 but had too many other things to work on. So it sat on my desk for 4 months before I was able to get on to reading it. Unfortunately, since that time, XCode and Interface Builder (the associated application used for designing UI for both Cocoa & iPhone apps) were updated. For the most part, many things are still relevant. But, major differences in how you make connections from UI elements in Interface Builder to your code have changed in version 3.2.1. Not to mention syntactical changes in Cocoa 2.0.

- Readers unfamiliar with Xcode (which I assume this book is aimed at) will be lost when they see pictures and descriptions that refer to panels that no longer exist.

- Workflow will be utterly confusing.

- Current Cocoa 2.0 syntax will be missed.

It's a shame that technical books become out of date so quickly. But I wish publishers and booksellers would do a better job informing people when it's happened.

For information on the changes in xcode, follow these links for release notes:
[...]


Dummies beware, wont be dumb for long! - Simon Reid - Australia
This was a fantastic insight into programming on my Mac! I've been wanting to get a start in the programming scene for a while now and this book has helped me so much. It is a 'dummies' guide as it hasn't taught me everything, but I would strongly suggest this to anyone wishing to start programming on the mac (new programmers). Now something I would like to say to the authors: Why is it so expensive? It is only a couple dollars less than the physical book! It has cost you nothing to ship or reproduce it but still the high price. For the quality of this book, for the amount of pages, for the actual knowledge granted the reader, why not half the price? The lower the price the higher the sales. This is my personal opinion, I am on a campaign to help eBook lovers everywhere, we have a device to read it on, why are we still paying for paper?




*** Product Information and Prices Stored: Apr 24, 2010 05:35:05


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iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley)

iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Review




I have been developing an iPhone app for a while, and I was at a brick wall with regard to a particular functional implementation that just wouldn't work, no matter how I approached it. After buying this book, I broke through the wall!

I found it to be extremely well written, with very clear and complete descriptions of the topics covered. I have been developing mainframe and Windows software for many years, and did some Mac development way back in the early 90's, so I have certainly read my share of technical manuals and "How to" books. "iPhone SDK 3 Programming" is definitely up there near the top. I HIGHLY recommend it for anyone who wants do do more than the simple, everyday iPhone app.

iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Features



Rating :

Price : $49.99

Offer Price : $25.00

Availability : Usually ships in 1-2 business days




Overviews

Get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch

Apple's iPhone is the hottest mobile device on the planet. More than one million iPhone 3G phones were sold in the first three days of release and millions more are sure to be in the hands of iPhone fans each year. Apple's iPhone SDK has been updated and includes more than one thousand new APIs that developers will want to get their hands on.

iPhone SDK 3 Programming shows you how to build great applications for the iPhone and iPod Touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective-C and Cocoa programming, and then guides you through building programs with Apple's iPhone SDK 3.

  • Covers the complete application development process, and highlights all the key device features including the camera, location awareness, and more
  • Completely revised and redesigned with more than 100 new pages of content
  • iPhone's new SDK release contains more than one thousand new APIs you will want to use right away
  • Includes a focused introduction to the Objective-C language and Cocoa frameworks that new iPhone developers need

With this advanced resource, you'll get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch.

Affordable Price at BlogBestPrice.com Check Price Now!



Customer Review



great book for experienced developers - A. Khan - Minneapolis, MN
I'm an experienced Java developer and was looking for a book that went straight into advanced topics such as Collections, Threading, Custom UI views and this book was great at doing that, the 2nd edition is much better and more detailed than the original version, I used this in conjunction with a couple of other iPhone & Objective C books and this worked out well for me.




*** Product Information and Prices Stored: Apr 19, 2010 04:24:07


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