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Design of separation process of azeotropic mixtures based on the green chemical principles [An article from: Journal of Cleaner Production]

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Design of separation process of azeotropic mixtures based on the green chemical principles [An article from: Journal of Cleaner Production] Overviews

This digital document is a journal article from Journal of Cleaner Production, published by Elsevier in 2007. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
This paper presents an integrated methodology for synthesis of separation process of azeotropic mixture based on the green chemical principles, which inherently incorporates environmental factors into the separation process synthesis. Characterization of the environmental impact of a chemical process is carried out on the basis of our established environmental impact database (containing nine indices). The superstructure is optimized more effectively and reliably by integrating the mathematical programming approach using multi-objective mixed integer non-linear programming techniques and heuristic approach. The complexity and size of synthesis search space were greatly reduced by applying the thermodynamic insights into the selection of separation techniques. The proposed methodology was highlighted through two industrial examples, one is the separation of azeotropic mixture of dimethyl carbonate and methanol, the other is the separation of azeotropic mixture of isopropanol and water.

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An iterative sequential heuristic procedure to a real-life 1.5-dimensional cutting stock problem [An article from: European Journal of Operational Research]

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An iterative sequential heuristic procedure to a real-life 1.5-dimensional cutting stock problem [An article from: European Journal of Operational Research] Overviews

This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2006. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
This paper addresses a real-life 1.5D cutting stock problem, which arises in a make-to-order plastic company. The problem is to choose a subset from the set of stock rectangles to be used for cutting into a number of smaller rectangular pieces so as to minimize total production cost and meet orders. The total production cost includes not only material wastage, as in traditional cutting stock problems, but also production time. A variety of factors are taken into account, like cutter knife changes, machine restrictions, due dates and other work in progress limitations. These restrictions make the combinatorial structure of the problem more complex. As a result, existing algorithms and mathematical models are no longer appropriate. Thus we developed a new 1.5D cutting stock model with multiple objectives and multi-constraints and solve this problem in an incomplete enumerative way. The computational results show that the solution procedure is easy to implement and works very well.

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iPhone App Development: The Missing Manual

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iPhone App Development: The Missing Manual Overviews

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

  • Get to know the tools for developing your iPhone app
  • Design a great app before you start coding
  • Build a complex app with Xcode and Interface Builder
  • Decide how to brand your app-then beta-test that brand in the real world
  • Learn the inside scoop on how to get your app into the App Store
  • Promote your product, track sales, and build a strong customer following

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For many North Carolina start-ups, biology is destiny: the Biotechnology Center has provided $14.5 million to 86 companies for product research and development.(N.C. ... An article from: Business North Carolina

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For many North Carolina start-ups, biology is destiny: the Biotechnology Center has provided .5 million to 86 companies for product research and development.(N.C. ... An article from: Business North Carolina Overviews

This digital document is an article from Business North Carolina, published by Business North Carolina on September 1, 2004. The length of the article is 1037 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: For many North Carolina start-ups, biology is destiny: the Biotechnology Center has provided .5 million to 86 companies for product research and development.(N.C. Biotechnology Center)(North Carolina)
Publication:Business North Carolina (Magazine/Journal)
Date: September 1, 2004
Publisher: Business North Carolina
Volume: 24 Issue: 9 Page: S12(2)

Distributed by Thomson Gale

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iPhone Advanced Projects

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As the name suggested, this book talks about advanced iPhone programming topics. Each of the 11 chapters packs loads of information and real world experience from the authors. You will actually spend more time to digest the information than just reading it. Highly recommended to experienced and seasoned iPhone developers, but also offers quite some insights for developers new to the iPhone scene. You will be amazed on how much you can learn from the authors of the book. And lots of code samples throughout the book, you won't be disappointed.

Chapter 1 - Great introduction to the particle system, the very basic element for many types of games.
Chapter 2 - Interesting coverage on how to build a networked app/game, with the help of Google's free App Engine service using Python.
Chapter 3 - Using Core Audio to do audio streaming. This chapter is quite hardcore for me, but I was able to follow through and learned quite a lot about how audio streaming works and some tricks as well.
Chapter 4 - This chapter is right on the money - debugging! The author showed a few different approaches when debugging your iPhone apps.
Chapter 5 - This chapter covers basic SQLite operations in your codes. Currently there's no Objective-C delegate/wrappers for SQLite operations, so everything is in C fashion. There are other frameworks for a better interface with SQLite.
Chapter 6 - If you don't like dealing with SQLite, with the introduction of iPhone SDK 3.0, you can use Core Data :) This chapter shows you how Core Data and KVC protocol works.
Chapter 7 - How to send emails from your apps w/o going to the email client. The author shows both online and offline modes, as well as a nice introduction to three20 framework.
Chapter 8 - This chapter talks about networking issues, sockets, wifi detection, power management, etc. Also some insights if you want to roll out your own networking protocol stacks.
Chapter 9 - This is my favorite chapter talking about how to design an effective and responsive user interface. NSOperation and NSOperationQueue are covered, as well as tips & tricks on how to display large amount of data w/o slowing down.
Chapter 10 - Very nice introduction to Apple's push notification service, including both setup steps and server side scripts.
Chapter 11 - Mapping and Reflection on OpenGL ES. This is a brief introduction to OpenGL ES environment mapping and reflection. I wish this chapter is longer and has more coverage in depth. But again, this is not an OpenGL ES book, the topic itself deserves a whole other book.

Overall, this book is pretty advanced in many aspects of the iPhone SDK frameworks. Coverage on SDK 3.0 frameworks are much welcomed and the competence of the authors are undeniable. Again, I highly recommend this book to any iPhone developer, no matter how seasoned you are, you will learn a thing or two from this book.

iPhone Advanced Projects Features

  • ISBN13: 9781430224037
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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iPhone Advanced Projects Overviews

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.

  • Optimize performance.
  • Streamline your user interface.
  • Do things with your iPhone app that other developers haven't attempted.

Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:

  • Ben “Panda” Smith, discussing particle systems using OpenGL ES
  • Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
  • Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
  • Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
  • Dylan Bruzenak building a data-driven application with SQLite.
  • Ray Kiddy illustrating the full application development life cycle with Core Data.
  • Steve Finkelstein marrying an offline eMail client to Core Data.
  • Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
  • Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
  • Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps.
  • Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES.

What you'll learn

  • Use wi-fi to do more than simply connect to the Internet.
  • Communicate with other iPhone users in real time.
  • Take advantage of all the tricks built into Cocoa Touch.
  • Convert your iPhone and iPod touch apps for use in other environments.
  • Convert your other mobile apps for use with iPhone and iPod touch.

Who is this book for?

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone X Projects books.

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Customer Review


Too Many Mistakes to be Useful - Clifford Sharp - Longmont, CO
I DO NOT recommend this book at all for any level of iPhone developer(s).

One of the projects actually just takes an Apple code example and adds a few methods here and there. I don't have to buy a book to do that. One project adds some methods and ivar's to files that are generated files per Core Data. This is always a bad idea.

There are many mistakes in the source code in the book. The source code in the book doesn't match the downloadable source code in many places. The downloadable source code fails to build and is missing files. I found such obvious errors in the downloadable source like no semicolon at the end of some of the lines. This code was obviously never built and/or tested.

This book was very poorly and hastily put together. Don't waste your money, but more importantly, don't waste your time.




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Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences)

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Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences) Overviews

This monograph reports the development of an approach to computer-aided control system design (CACSD). Of primary concern is the quality of cooperation between the designer and his computer. The designer is suggested to treat a CACSD problem as a search problem, in which he and the computer cooperate to locate satisfactory designs among sets of candidates. Interactive Multi-Objective Programming (IMOP) is employed to define the level of abstraction as well as the organization of the design facilities in the computer.

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Four main objectives for the future of chemical and process engineering mainly concerned by the science and technologies of new materials production [An article from: Chemical Engineering Journal]

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Four main objectives for the future of chemical and process engineering mainly concerned by the science and technologies of new materials production [An article from: Chemical Engineering Journal] Overviews

This digital document is a journal article from Chemical Engineering Journal, published by Elsevier in 2005. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
Today the chemical and process engineering especially involving chemical reactor engineering has to answer to the changing needs of the chemical and related process industries such as petroleum, petrochemical, bituminous, pharmaceutical and health, agro and food, environment, iron and steel, building materials, paints, glass, surfactants, electronics, cosmetic and perfume, etc., and to meet market demands. So being a key to survival in globalisation of trade and competition, the evolution of chemical engineering is thus necessary. And to satisfy both, the market requirements for specific end-use properties of the products manufactured in (bio)chemical reactors and the social and the resource-saving and environmental constraints of the industrial-scale processes and technologies, it is shown that a necessary progress is coming via a multidisciplinary and time and length multiscale approach. In such a frame the future for the science and technologies of new materials can be summarized by four main objectives: (1) a total multiscale control of the process (or the procedure) to increase selectivity and productivity, i.e., nanotailoring of materials with controlled structure; (2) a design of novel equipment based on scientific principles and new operation modes and methods of production: process intensification; (3) product design and engineering: manufacturing end-use properties with a special emphasis on complex fluids and solids technology; (4) an implementation of the multiscale and multidisciplinary computational chemical engineering modelling and simulation to real-life situations: from the molecule to the overall complex production scale into the entire production site. Moreover, chemical and process engineering will also be increasingly involved and concerned with the application of life cycle assessment to new material design and production and its use but also to the plant and the equipment together with the associated services.

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